World War III: Black Gold

World War III: Black Gold

Developer(s) Reality Pump
Publisher(s) JoWood Productions
Platform(s) Windows
Release date(s)
  • NA October 16, 2001
  • PAL October 26, 2001
Genre(s) Real-time strategy
Mode(s) Single player, Multiplayer
Rating(s)
Media/distribution CD-ROM
System requirements
  • Windows 95 or higher
  • Pentium II or higher
  • 64 RAM
  • Mouse
  • 3D Graphic Accelerator
  • 4x CD ROM Drive
  • Direct X 8.0
  • 800 MB hard drive

World War III: Black Gold is a real-time strategy video game by Reality Pump and JoWood Productions, published in 2001.

Contents

Gameplay

The player has the option of playing as Iraq, Russia, or the United States. Each military power has its own unique units, abilities, and corresponding strategies. For example, Iraqi units all have a camouflage ability, allowing them to remain undetected in the absence of radar. The game features multiple linear campaigns spanning across all three military powers, each with 5-10 missions. One unique aspect of the Russian campaign is the presence of a home base that persists throughout the campaign, allowing the player to transport troops back to home base after the conclusion of a mission. There are also skirmish battles which pit the player against either an AI opponent or a human opponent via War.net, a play on Blizzard Entertainment's Battle.net.

In most battles, the player starts out with a basic unit, and buys shafts to pump oil which automatically turns into funds for usage. The troop deployment system is via a landing zone and/or an airport which unlocks and is used to deploy more advanced units. All units in the game have an ammunition counter which, when depleted, renders the unit unable to open fire. To keep units supplied with ammunition, the player must construct a supply depot. Ammunition is distributed via helicopter, included with the construction of the supply depot. There are many other features unique to each military power, including air strikes, bomber strikes, underground tunnels, etc.[1]

Critical reception

Gamespot awarded Black Gold 8.4 out of 10, praising the AI (particularly in "skirmish" games), combination of grid-based and 3D level design and flexible camera controls. However, the game's manual was criticized for not including enough information about the different units and game interface.[2] IGN rated Black Gold at 6.2 ("passable"). Mike Murphy commented on the "illogical" use of military units, with the game's armaments and strategies not matching their real-world counterparts for the sake of gameplay balance. He also criticized the AI's pathfinding, but found the game's graphics and sound to be "nice".[3]

See also

References

  1. ^ "World War III - Official Website". JoWooD. http://www.worldwar3.jowood.de. Retrieved 14 April 2011. 
  2. ^ Chick, Tom (Nov 8, 2001). "World War III: Black Gold Review". Gamespot. http://uk.gamespot.com/pc/strategy/worldwar3blackgold/review.html. Retrieved 2010-08-07. "It's an all-around great real-time strategy game that also happens to stand out from other games in the genre." 
  3. ^ Murphy, Mike (November 20, 2001). "World War III: Black Gold". IGN. http://uk.pc.ign.com/articles/166/166959p1.html. Retrieved 2010-08-07. "JoWood set out to create a real-time strategy based on World War 3 and only succeeded in proving just how frightening World War 3 would be. In order to supply a fair gaming environment, the studio forwent realism and adopted a strange fantasy world that is in many ways less exciting than the real world." 

External links